﻿using System;

namespace Valve.VR
{
	// Token: 0x020007D1 RID: 2001
	public struct HmdMatrix44_t
	{
		// Token: 0x04002DA5 RID: 11685
		public float m0;

		// Token: 0x04002DA6 RID: 11686
		public float m1;

		// Token: 0x04002DA7 RID: 11687
		public float m2;

		// Token: 0x04002DA8 RID: 11688
		public float m3;

		// Token: 0x04002DA9 RID: 11689
		public float m4;

		// Token: 0x04002DAA RID: 11690
		public float m5;

		// Token: 0x04002DAB RID: 11691
		public float m6;

		// Token: 0x04002DAC RID: 11692
		public float m7;

		// Token: 0x04002DAD RID: 11693
		public float m8;

		// Token: 0x04002DAE RID: 11694
		public float m9;

		// Token: 0x04002DAF RID: 11695
		public float m10;

		// Token: 0x04002DB0 RID: 11696
		public float m11;

		// Token: 0x04002DB1 RID: 11697
		public float m12;

		// Token: 0x04002DB2 RID: 11698
		public float m13;

		// Token: 0x04002DB3 RID: 11699
		public float m14;

		// Token: 0x04002DB4 RID: 11700
		public float m15;
	}
}
